A dearth of hardware in the supply chain led to a dip in sales for the video game business in November the United States, according to industry-tracking firm The NPD Group. But sales were down across all categories as software, hardware, and accessories faced a tough competition to a busy 2020 holiday season.
November 2021 Dollar Sales, Millions |
|
Nov 2020 |
Nov 2021 |
Change |
|
|
|
|
|
Total Video Game Sales |
|
$6,961 |
$6,279 |
-10% |
Video Game Content (Physical & Digital Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile*, Portable, PC and VR) platforms) |
|
$5,213 |
$5,138 |
-1% |
Video Game Hardware |
|
$1,424 |
$883 |
-38% |
Video Game Accessories |
|
$324 |
$258 |
-20% |
* Mobile spending provided by Sensor Tower |
|
|
|
|
“November 2021 consumer spending across video game hardware, content and accessories fell 10% when compared to a year ago, to $6.3 billion,” NPD analyst Mat Piscatella said. “Year-to-date consumer spending totaled $52.9 billion, an increase of 9% when compared to the same period in 2020.”
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