Nvidia Isaac Sim on Omniverse warehouse robots.

Nvidia’s Isaac robot simulations debut on Omniverse

Nvidia has launched a new version of its Isaac robot simulation engine in the Omniverse, the company’s metaverse sim for engineers.

The Omniverse started years ago as a proprietary Nvidia project called Holodeck, named after the virtual reality simulation in Star Trek. But it morphed into a more ambitious industrywide effort based on plumbing made possible by the Universal Scene Description (USD) technology Pixar developed to make its movies. Nvidia has spent years and hundreds of millions of dollars on the project, and now it’s updating its robot simulations for it.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.