Ultra HD 4K was one of the major promises that Google laid out for its Stadia cloud-gaming service at last year’s Game Developers Conference. Now, developer id Software is backpedaling on its claims of supporting that resolution on the platform.
While Doom is going to hit at 60 frames per second on Stadia, it’s not going to reach a true 4K (2160p) resolution. Instead, it’s going to rely on upscaling.
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