When Phoenix Labs launched the co-op monster-hunting game Dauntless, it wasn’t alone. It had the virtually unlimited server capacity of Google Cloud behind it.
That was important because Dauntless was a free-to-play game, one that invited any and all gamers around the world, on game platforms as diverse as the Windows PC, PlayStation 4, and Xbox One. When it went live in May, it had to accommodate all players. And when it went live on the Epic Games Store on May 21, it scored four million players in a week. Now it has scaled to more than 16 million.
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