Steam Link will soon let you play PC games anywhere.

Valve launches Steam Link Anywhere and better networking features

Ahead of the Game Developers Conference next week in San Francisco, Valve is adding a couple of new features for its Steam digital game distribution platform. One of them seems quite intriguing: Steam Link Anywhere. And the second one, Steam Networking Sockets applications programming interface (API) promises that online gamers will be able to play multiplayer games faster and over more secure connections.

Steam Link Anywhere is an extension of the Steam Link functionality that allows you to connect to your computer and play games from anywhere. It is now available in early beta. The service is available free of charge to all Steam users through the Steam Link hardware or the Steam Link app, and can be used to connect to any computer running Steam, Valve said..

The Steam Link Anywhere feature will be automatically rolled out to Steam Link hardware customers with beta firmware, the Android Steam Link beta app, and the Raspberry Pi Steam Link app. Once users get the update and opt into the Steam client beta dated March 11 or newer, they may connect by selecting “Other Computer” when searching for computers, and following the instructions on-screen.

(Note: A high upload speed from your computer and strong network connection to your Steam Link device are required to use Steam Link Anywhere).

Valve also released the Steam Networking Sockets APIs, which give all Steam developers access to the technologies and infrastructure built to support Counter-Strike: Global Offensive and Dota 2. This enables developers to relay their game traffic over Valve’s private gaming network, giving players faster and more secure connections.

The service is offered free of charge to Steam developers and a large portion of the API has been open-sourced. A more detailed write up on the release may be found here.

Valve will talk about these features at a talk at GDC 2019 in San Francisco next Thursday.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.