In recent years, athletes in traditional sports leagues such as Major League Baseball, the National Basketball Association, and the National Football League have started utilizing wearable technologies capable of tracking previously unavailable biometric data. This data allows athletes and teams to better understand the athletes’ bodies and performance, which can improve their production and efficiency.
Due to the different skill sets needed for traditional sports compared to esports, impactful wearable technologies have yet to catch on in major North American esports leagues, such as Blizzard’s Overwatch League and Riot’s North American League of Legends Championship Series. Expect this to charge in 2019, led by Australian company HUMM Technologies.
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