Gamify Network’s growth mirrors popularity of gamification

Turning ordinary web sites into something fun through “gamification” has been a popular idea. And that has helped The Gamify Network gather some steam itself.

The site has become a media hub for gamification, which is becoming a big business as service companies and consultants try to train big companies to make their information sites more game-like. It may seem early for this nascent industry to spawn its own media site, but market researcher Gartner says that 50 percent of all companies will embrace gamification by 2015 as a way to get consumers more engaged with products and services.

Nathan Lands (pictured) started the site with a Gamification Wiki that he launched in November for the purpose of collecting data and research on gamification. Now there are several more sites aimed at making the Gamify Network into the central destination for the gamification industry, with a focus on information, discussion, technology and jobs.

“We are trying to create the largest resource for gamification in the world,” Lands said.

The network now sees 110,000 monthly page views and has 21,375 social network (Twitter and Facebook) followers and fans. The community has more than 1,300 members and 600 pages of user-generated content and 300 answers.

Companies using the network include Disney Mobile, CrowdStar, StyleOwner.com, The Learning Annex and the SETI Institute. Gamify’s rivals could include Gamification.co and Gameful.org, though the services offered seem pretty different now. Badgeville and other gamification service companies aren’t direct rivals now that Gamify is producing a consumer product.

“We get more traffic than any other self-proclaimed ‘gamification company,'” said Lands, who created the comapny with $193,000 in funding from donations and friends including Dan Dodge, Ron Williams and Dean Gebert. His co-founder is J. R. Bédard, chief technology officer and formerly the lead engineer at Scribd. In the near future, the company plans to launch Gamify.com, a new consumer product built using the Gamification Platform. The alpha test will launch in August.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.