Break Out: Ultima III and the familial origins of Origin Systems

The following excerpt comes from Break Out: How the Apple II Launched the PC Gaming Revolution by David L. Craddock, available in hardcover from Schiffer Publishing. The book chronicles the making of over a dozen groundbreaking PC games, featuring interviews with their developers and details how they went on to influence the games of today. In chapter, “Virtuous Quest – Moral Dilemmas in Ultima, Richard “Lord British” Garriott and his family come together to found his company, Origin Systems.

Origin Story

Where Ultima represented a leap forward from Akalabeth, Ultima II was more of a step, at least in regard to gameplay. As before, players choose a race and class, navigate a tile-based map shown from an overhead view, and kill monsters and loot treasures from dungeons, displayed from first-person view.

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