Supercell has just four games in the market, but it is the master of the $46 billion mobile games industry because those titles have generated a lifetime average of $1.15 billion in revenue on iOS alone, according to measurement firm Sensor Tower. It’s an astounding record, and that’s why a big spotlight is shining on Brawl Stars, a new mobile game that the Finnish company has soft launched in some regions.
It’s been a while since Supercell launched a game. Clash Royale formally launched in March 2016. That game has generated $979 million on iOS since it debuted. (That doesn’t include Android revenue, which is likely considerable.)
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