The DeanBeat: The intersection of sci-fi, video games, and real-world tech

Video game designer Will Wright was fond of saying that a dog-eared copy of Neal Stephenson’s 1992 novel Snow Crash was the business plan for many Silicon Valley startups. That novel’s vision of the Metaverse inspired technologies such as the Second Life virtual world and the Xbox Live online gaming service. Ken Kutaragi, father of the PlayStation, also cited The Matrix as an inspiration for the PlayStation 2 video game console.

Science fiction, video games, and real-world technology have always been intertwined in a way that I find to be fascinating. It is why I spend a lot of my time looking at all three of those things (see my list of the top 25 tech movies of all time), and I believe that lot of geeks do as well. I’m very interested in the intersection of these things, and it’s one reason I’d like to start organizing some roundtables that could bring the talent in these areas together and inspire each other. If you’ve got a suggestion for a way to build an event around these intersections, let me know.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.