Digital distribution is affecting all forms of media, and gaming has figured out an answer that other industries are starting to look to.
Candy Crush Saga publisher King brought in $2 billion in revenue in 2015 across all of its games, and all of that money came from just 2 percent its total players, according to its annual fiscal report. As Amazon Studios boss Matthew Ball explained in a blog post on op-ed website Redef, approximately 738,000 people spent an average of $1,400 each to generate more than $1 billion for King’s smartphone apps like Candy Crush Soda Saga and Farm Heroes Saga. And Ball claims that the business model of attracting those high-spending whales is something that film and TV content producers need to consider.

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