Abzû has beautiful underwater exploration, but it’s too much like Journey

Abzû generates a lot of the same sense of wonder as its predecessor Journey, but it trades the desert sands for underwater exploration. This PlayStation 4 and Windows game is a beautiful stylized simulation of life under the ocean, with non-realistic, breathtaking art. I enjoyed the experience, but it seemed a bit too much like Journey in the way it unfolded.

The game is a fine first experience from Giant Squid Studios, founded by Journey artist Matt Nava. The music comes from Austin Wintory, the composer of the music for Journey and a number of other hit games. Giant Squid Studios formed after Nava left Thatgamecompany, whose title Journey debuted in 2012. Giant Squid’s first game is clearly intended for fans who wanted something more. That’s a good thing in a lot of ways as Journey was one of the best PlayStation games of all time. But I also wish that Abzû went further. If it had the right story, it could have been a contender for game of the year.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.