Should Bethesda’s Todd Howard bet on mobile or console Fallout games?

Bethesda Game Studios shipped more than 12 million copies of the post-apocalypse video game Fallout 4 during the holiday season — a stellar achievement. But Fallout Shelter, the mobile game released last June during a fan event at the Electronic Entertainment Expo, managed to hit more than 12 million downloads in a day, according to Todd Howard, creative director at Bethesda, in an interview with GamesBeat.

That’s an astonishing result, and it presents high-end game studios, known as Triple-A game makers, with a quandary. Should they continue to work on titles like Fallout 4, which took a team of 100 people more than four years to develop before it launched last November? That game just earned a Game of the Year award at the DICE Awards, the Oscars of gaming, and it generated an estimated $750 million in sales.

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