Tommy Francois was a top exec at Ubisoft.

How Ubisoft visits real places to make its open-world games like The Division

LAS VEGAS — Ubisoft game creator Tommy Francois shared how the big French video game publisher creates the animated worlds of its video games such as The Division and Ghost Recon: Wildlands. It basically sends teams of developers out to real-world locations to capture the full spirit of the places in order to re-create them in video games.

Francois, the vice president of editorial at Ubisoft, described the process of creating open worlds today at the DICE Summit, the elite game event in Las Vegas. Francois believes that if creators build an immersive world, it will pay off in more engagement, which will lead to more word-of-mouth endorsements and better overall sales and player loyalty — a key tactic in a game market valued at over $90 billion.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.