343 Industries’ Josh Holmes on Halo 4’s love story, weaponry, and new enemies (interview)

Master Chief has been floating in space for a long time, since Halo 3 left us hanging more than five years ago. Bungie, the creator of the epic sci-fi video game series, has moved on to other stories and universes. But Microsoft has finally brought the Chief back, with his artificial intelligence sidekick Cortana, as part of Halo 4, the new video game for the Xbox 360. We get to find out what happens to the Chief and where 343 Industries, the Microsoft game studio that has inherited Halo, intends to take the $3 billion franchise for years to come. Josh Holmes, the franchise creative director at 343 Industries, is the man with the answers.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.